Training 2009 Summits
 
Choose from: S01 Kirkpatrick Evaluation Summit

S02 Get a Second Life: Learning in Virtual Environments Summit

S01 Kirkpatrick Evaluation Summit

Saturday, February 7-Sunday, February 8, 2009
9:00 am – 4:00 pm


Brought to you by:   and 

Presented by:

Don Kirkpatrick, Author, Evaluating Training Programs: The Four Levels; Professor Emeritus, U of Wisconsin; Chairman Emeritus, SMR USA Jim Kirkpatrick, Co-Author,
Implementing the Four Levels; VP, Global Training and Consulting, SMR USA

Joined by colleagues:
Jim Hashman, Division Director, Sales L&D, Comcast Cable
Diederick Stoel, President, Executive Consultant from ProfitWise, Inc (the Netherlands)
Mike Woodard, Chief Learning Officer, Georgia Pacific, Inc.
Wendy Kirkpatrick, training manager for Hunter Douglas, Inc.

Join the originators of four-step training evaluation, Don and Jim Kirkpatrick, for the senior-level Kirkpatrick Evaluation Summit, and discover how to truly meet the needs of your key business partners.

Don and Jim will lead you on a practical, interactive journey through the Kirkpatrick Four Levels of Evaluation, and teach you how to improve programs, leverage training to increase impact to the business, and demonstrate the value to your key stakeholders.

With best practice case studies from major corporations, you will learn to identify and monitor drivers that will ensure maximum effectiveness of learning to the bottom line.At the end of this Summit, you will return to your workplace better equipped to:

  • Identify expectations for the impact of training, and negotiate measurable outcomes of success.
  • Create value to the business, and demonstrate that value, with an execution plan created with a modified version of the ADDIE Model.
  • Increase the transfer of learning to behavior with important Level 3 methods and tools.
  • Use targeted four-level evaluation tools to evaluate any course or program, including instructions.
  • Pull together targeted evidence and data to present a compelling argument to business stakeholders as to the value of training to the bottom line.
  • Leverage key cultural and strategic forces within your organization in order to enhance the partnership between training and the business, and to maximize overall results.

Course Methods/How Will I Learn?
Varying learning styles will be accommodated by using a variety of instructional methods including presentation, discussion, break out groups, teach backs by participants, best practice case studies, peer critique, and action planning.

Assessment Methods
Will include a pre and post test by Don, critique of activities and presentations by participants, and critique of homework.

Pre-work/Homework
Includes pre-read and critique, after day-one assignment, and follow up work that will be critiqued by the leaders.

Prerequisites:
None

Technology Requirements:
There are no technology requirements to participate in this certificate.

This certificate is designed for anyone who is responsible for design, development, and delivery of training programs, and leaders who are responsible to meet the needs of the business. Also invited would be business leaders interested in enhancing the effectiveness of their training programs.

S02 Get a Second Life: Learning in Virtual Environments Summit

Sunday, February 8, 2009
9:00 am – 4:00 pm

Presented by:

Tony O’Driscoll, Professor of the Practice, Fuqua School of Business, Duke University  

The Internet has entered the third-dimension—3D online virtual worlds are changing the way people learn. According to Gartner, by 2011, 80% of internet users will have a “second life” (not necessarily in Second Life). Research indicates the most useful commercial applications of 3D Internet (3Di) are: Education and Training, Simulation, and Virtual Collaboration. Fortune 500 companies like Cisco, IBM, and Dell are using avatar-mediated online worlds to communicate with customers and build immersive, interactive learning for employees.

Join Tony O’Driscoll, former researcher at IBM, and learn how you can use online digital worlds as platforms for learning—and fundamentally transform how your learners interact. This Summit will help you understand both the basics of 3Di technology, and the details—how to conceive of, finance, develop, deploy, and demonstrate value for 3D Learning.

This Summit is designed to address the cognitive and affective domains relative to the application of3Di technologies to learning.

From a cognitive perspective the Summit objectives are:

  • Knowledge: Define the key sensibilities that differentiate 3Di technology from traditional learning technologies.
  • Comprehension: Describe how 3Di technologies can be applied to enable differentiated virtual learning experience.
  • Comprehension: Recognize where 3Di technologies can be leveraged to provide more effective learning transfer outcomes.
  • Application: Apply 3Di learning archetype framework to optimize learning intervention design.
  • Analysis: Compare and Contrast technical requirements of vendor solutions to select most appropriate and cost effective solution.
  • Synthesis: Construct business case that demonstrates value proposition for 3Di investment.

From an Affective perspective, the Summit objectives are:

  • Receiving: Observe 3D learning archetype videos and be conscious of how this new learning surround creates new opportunities for experiential learning.
  • Responding: Participate in dialogue with fellow summit participants to question assumptions regarding the potential of 3Di technology.
  • Valuing: Assume responsibility to become an advocate for the application of 3Di technology within your organization.

Course Methods/How Will I learn?
All methods: visual, auditory or kinesthetic activities are applied here. In addition to PowerPoint’s, narrative and extensive use of illustrative videos, you will be encouraged to explore virtual worlds individually.

Assessment Methods
Mastery will be evaluated in this Summit based on individual and team activity debrief and feedback. The facilitator will test for knowledge/comprehension of definitions/frameworks and probe further to ensure that this foundational cognitive base is being applied in a meaningful and effective manner on the application, analysis and synthesis levels. Furthermore, the Summit will end with an explicit request for the ten things you will do NEXT WEEK to begin applying 3Di technologies within your own enterprise.

Pre-work/Homework
Homework is to go onto Second Life, get an avatar and graduate from the Orientation Island. This takes approximately three (3) hours to complete. Evaluation will consist of reviewing how fluent participants are with the Second Life interface during Summit exploration activities.

Technology Requirements and Prerequisites
You are required to download the Second Life Client, set up an avatar and go through orientation island activities in advance of the start of the Summit.

This Summit is designed for learning visionaries, leaders, and change agents who are passionate about the possibilities that 3Di can bring to our profession. It is a must-attend for anyone who wants to understand the value of 3Di learning but has no idea where to begin, and for those who want to take their online virtual learning strategy to the next level.

 
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